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Digital Product

Product Strategy and Discovery

Make every initiative move the business

Your team decides what to build based on business results and user evidence, and discards what does not move the result before investing in development.
Fewer features, more results.

Many teams deliver what is asked and the business still does not move: the strategy changes and the backlog keeps answering to the old one, priorities are negotiated by whoever asks loudest, and ideas get validated only once they are already built.

We work with the people who decide about the product, and with their leaders, on the real product. The ones who decide are product management, design and technology: what we call the product trio. We connect every initiative to a business result, test ideas with users before building them, and leave the team deciding this way on its own.

Benefits of Product Strategy and Discovery

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Initiatives tied to results: each one states which business indicator it moves, and it gets verified.

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A strategy that reaches the backlog: when the strategy changes, what gets built changes.

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Ideas validated before building: the ones that do not move the result are discarded before investing in development.

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Earlier deliveries: teams with one-year deadlines went on to deliver every month.

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Autonomy: the team keeps exploring, testing and measuring without us.

The service Product Strategy and Discovery covers:

Kickoff

We pick an initiative with visible impact within a few months, agree on how to work, and make the product strategy explicit: for whom, which problem, which result.

Opportunities

We go into the field with Product Discovery: user interviews and observation. With an Opportunity Solution Tree we rank the problems by impact and effort, and choose which ones to pursue.

Solutions

We design solutions and experiments to test them before building, with low- and high-fidelity prototypes. What does not get validated is discarded in time.

Implementation

What was validated moves into small, frequent deliveries, with Dual-Track: the team keeps exploring while it delivers. The cycles repeat, and we keep spotting opportunities while implementation goes on.

In parallel: training capsules

Short training, right when it is needed, that stays available for the next initiatives.

In parallel: leaders

We work with the people who lead product so the operating model (teams, roles and decisions) keeps up with the product and its results.

Who is the service Product Strategy and Discovery intended for?

  • One or several product teams, and their leaders, that deliver what is asked but do not see the business move.
  • Companies that changed their strategy and need it to reach what they build.
  • Areas moving from projects to products that still prioritize by request.

Frequently asked questions

It is the group that decides about the product: whoever leads product management (is it worth it for the business and the user?), whoever leads design (can it be used?) and whoever leads technology (can it be built, and at what cost?). The idea was popularized by Marty Cagan and Teresa Torres, who calls it the product trio.

Why: when those three perspectives decide separately, ideas reach development unvalidated, or it turns out late that they cannot be built. Together, they spot earlier what does not work.

Not every team has one. Sometimes there is nobody from design, or technology finds out once everything is decided. In that case, part of the work is assembling it: who covers each perspective, and how they decide together.
Whoever leads defines the what and the why; the trio, how to get there. Leadership sets the strategy and the business results that matter. The trio decides which opportunities to attack and which solutions to test in order to move them.

The hardest change is usually right there: going from a leadership that asks for features to one that asks for results and trusts the team to find the way. That is why we also work with the leaders, in parallel to the cycles.
We do not discard them: we treat them as hypotheses. We ask which result they seek and how we would know if they achieve it. Many times they stand; other times a small experiment shows a cheaper way to reach the same result, or that it does not move it. Either way, the decision is made with evidence and not by who asked for it.
It is the explicit definition of who the product is for, which problem it solves and which business result it seeks.

What it is for: so that prioritizing stops being a negotiation of requests, and so that a change of strategy reaches what gets built.

If you want to know more: How to create a successful product strategy (in Spanish).
It is a map that starts from a business result, breaks it into opportunities (user problems and needs) and only then into solutions and experiments.

What it is for: so that every backlog item is explained by the opportunity it attacks, and to discard the ideas that do not move the result before building them.

If you want to know more: They asked me for something impossible… where do I start? (in Spanish)
It is the continuous work of talking to users and testing assumptions with cheap experiments: interviews, observation, low- and high-fidelity prototypes.

What it is for: to reduce the risk of investing development in something that does not solve a real problem.

If you want to know more: the Product Discovery guide and the Experiments Canvas (in Spanish).
It is how teams, roles and decisions are organized around products instead of projects.

What it is for: so that teams have continuity and are measured by the results they achieve, not by delivering a fixed scope. Without that change, the trio decides well but runs into a budget and a plan designed by project.
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